ZXID5201 秦獸出版 必属精品 |
首先,用记事本打开游戏目录\scripts\shared\spells.txt 然后,参考后文进行修改。 he_st_eissplitter ——红色的位置是“技能名称”所在 附录含有游戏中技能所对应的名称 entry9 = {"et_chance_piercing", 334, 2, 6, 5 },——紫色是原版entryX所在 entry10 = {"et_hurl_enemy", 1000, 0, 0, 9 }, ——棕色是修改后entryX所在 方法: 搜索找到想要修改的“技能名称”位置; 下拉找到连续的entry栏(“原版”连续entry中最大数字X); 在entryX 后面添加额外一行: entryX= {"et_hurl_enemy", 1000, 0, 0, 9 }, X的数值为X+1 添加的额外一行之前需要手动输入两个Tab(按两下Tab键位) 注意不要少了逗号 “, ” 冰冷荆棘 原版: mgr.defineSpell( "he_st_eissplitter", { eiStateName = "cSpellCast", fxTypeCast = "FX_HE_EISSPLITTER_C", fxTypeSpell = "FX_HE_EISSPLITTER", fxTypeCastSpecial = "FX_HE_CAST_K", duration = 1.500000, animType = "ANIM_TYPE_SM07", animTypeApproach = "ANIM_TYPE_INVALID", animTypeRide = "ANIM_TYPE_INVALID", animTypeSpecial = "ANIM_TYPE_RIDESM01-SPECIAL", causesSpellDamage = 1, tokens = { entry0 = {"et_maxangle_cone", 180, 2, 0, 8 }, entry1 = {"et_spelldamage_ice", 700, 350, 0, 133 }, entry2 = {"et_spelldamage_physical", 700, 350, 0, 133 }, entry3 = {"et_missile_adapt", 2900, 315, 0, 9 }, entry4 = {"et_missile_adapt", 470, 27, 1, 9 }, entry5 = {"et_spelldamage_ice", 490, 245, 2, 133 }, entry6 = {"et_chance_criticalhit", 98, 2, 3, 5 }, entry7 = {"et_chance_piercing", 334, 2, 4, 5 }, entry8 = {"et_missile_adapt", 470, 27, 5, 9 }, entry9 = {"et_chance_piercing", 334, 2, 6, 5 }, }, fightDistance = 525.000000, aspect = "EA_HE_STORM", cooldown = 0.000000, soundProfile = 0, cost_level = 250, cost_base = 500, focus_skill_name = "skill_HE_storm_focus", lore_skill_name = "skill_HE_storm_lore", spellClass = "cSpellHeEissplitter", spellcontroltype = "eCAtype_a_effect_cone", sorting_rank = 2, }) 冰冷荆棘 修改后: mgr.defineSpell( "he_st_eissplitter", { eiStateName = "cSpellCast", fxTypeCast = "FX_HE_EISSPLITTER_C", fxTypeSpell = "FX_HE_EISSPLITTER", fxTypeCastSpecial = "FX_HE_CAST_K", duration = 1.500000, animType = "ANIM_TYPE_SM07", animTypeApproach = "ANIM_TYPE_INVALID", animTypeRide = "ANIM_TYPE_INVALID", animTypeSpecial = "ANIM_TYPE_RIDESM01-SPECIAL", causesSpellDamage = 1, tokens = { entry0 = {"et_maxangle_cone", 180, 2, 0, 8 }, entry1 = {"et_spelldamage_ice", 700, 350, 0, 133 }, entry2 = {"et_spelldamage_physical", 700, 350, 0, 133 }, entry3 = {"et_missile_adapt", 2900, 315, 0, 9 }, entry4 = {"et_missile_adapt", 470, 27, 1, 9 }, entry5 = {"et_spelldamage_ice", 490, 245, 2, 133 }, entry6 = {"et_chance_criticalhit", 98, 2, 3, 5 }, entry7 = {"et_chance_piercing", 334, 2, 4, 5 }, entry8 = {"et_missile_adapt", 470, 27, 5, 9 }, entry9 = {"et_chance_piercing", 334, 2, 6, 5 }, entry10 = {"et_hurl_enemy", 1000, 0, 0, 9 }, }, fightDistance = 525.000000, aspect = "EA_HE_STORM", cooldown = 0.000000, soundProfile = 0, cost_level = 250, cost_base = 500, focus_skill_name = "skill_HE_storm_focus", lore_skill_name = "skill_HE_storm_lore", spellClass = "cSpellHeEissplitter", spellcontroltype = "eCAtype_a_effect_cone", sorting_rank = 2, }) he_st_eissplitter ——红色的位置是“技能名称”所在 附录含有游戏中技能所对应的名称 entry9 = {"et_chance_piercing", 334, 2, 6, 5 },, ——紫色是原版entryX所在 entry10 = {"et_hurl_enemy", 1000, 0, 0, 9 }, ——棕色是修改后entryX所在 |


